Showing posts with label Catan. Show all posts
Showing posts with label Catan. Show all posts

December 29, 2016

Not Your Parents' Board Games: Game Profile on Catan

The series returns! 
In January 2016, KaCSFFS member and notable board game collector David Means gave a presentation to the club about his collection. It was so interesting, I asked for permission to reprint it as a series of posts on this blog. He graciously agreed, and supplied me with his script. I have added the illustrations, hyperlinks, embedded videos, etc. 

The first two posts in this series covered more general topics that cover many types of games. They were published on June 4, 2016, and June 18, 2016, and were well-received. 

This next part of the series, which is scheduled to run into 2017, takes a closer look at one or more individual games. We hope you will continue to enjoy this series! --Jan S. Gephardt 

Not Your Parents' Board Games
Part Three: Profile of the game Catan/Settlers of Catan
by David Means
I’m going to go over some games that have come out in the last twenty years, each of which has a different mechanic. Much of the information about the board games below came from BoardGameGeek.com, a website dedicated to the hobby of boardgaming. BoardGameGeek (BGG) has a database of well over sixty thousand games and expansions, with a wealth of information about each game. You don’t need to register to use the website, but you do if you want to comment or ask questions in the forums. I’ve been a member since 2008 and my handle there is “claymore_57”.

Current basic CATAN game cover.
Catan (formerly The Settlers of Catan), is a hand-management and route-building game in which players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players collect these resources (cards) -- wood, grain, brick, sheep, or stone -- to build up their civilizations to get to 10 victory points and win the game.

Setup includes randomly placing nineteen large hexagonal tiles (each showing a different resource) in a honeycomb shape and surrounding them with water tiles, some of which contain ports of exchange. Number disks, which will correspond to die rolls (two 6-sided dice are used), are placed on each resource tile. Each player is given two settlements (houses) and roads (sticks) which are, in turn, placed on intersections and borders of the resource tiles. Players collect a hand of resource cards based on which hex tiles their last-placed house is adjacent to. A robber pawn is placed on the desert tile.

This is technically The Settlers of Catan. But the hexagonal setup is the same for all versions.
Here are some examples of what development cards look like.

A turn consists of possibly playing a development card, rolling the dice, everyone (perhaps) collecting resource cards based on the roll and position of houses (or upgraded cities) unless a 7 is rolled, turning in resource cards (if possible and desired) for improvements, trading cards at a port, and trading resource cards with other players. 

A hand of resource cards.

The Robber of Catan
If a 7 is rolled, the active player moves the robber to a new hex tile and steals resource cards from other players who have built structures adjacent to that tile.

Points are accumulated by building settlements and cities, having the longest road and the largest army (from some of the development cards), and gathering certain development cards that simply award victory points. When a player has gathered 10 points (some of which may be held in secret), he announces his total and claims the win.

Catan has won multiple awards and is one of the most popular games in recent history due to its amazing ability to appeal to experienced gamers as well as those new to the hobby. 

It is also the game that gave us the in-game statement: “I’ve got wood for sheep!”




IMAGES: Many thanks to Board Game Geek for the use of their corner logo, to Target for the CATAN game cover image, and to Board Game Quest for the image of a Settlers of Catan game board in play, and also a look at the Robber (from an informative review by Tyler Nichols). Many thanks to a page on the rules of the Settlers of Catan game (via the USC Student Computing Center) for the examples of development cards and the hand of resource cards. The "wood for sheep" hat meme is from Clever Move's enjoyable post, "Five Rules to Keep the Peace While Playing Settlers of Catan."  

June 04, 2016

Not Your Parents' Board Games-Part One

In January 2016, KaCSFFS member and notable board game collector David Means gave a presentation to the club about his collection. It was so interesting, I asked for permission to reprint it as a series of posts on this blog. He graciously agreed, and supplied me with his script. I have added the illustrations, hyperlinks, embedded videos, etc. We hope you enjoy! --Jan S. Gephardt

Not Your Parents' Board Games
Part One
By David Means 

It would be nice to start this article with an overview of the history of board games, but that would be an entire essay all by itself, so I’ll skip all that. I will say that humans have been playing board games for at least 5,000 years. Boards and playing pieces have been excavated from tombs in Mesopotamia and Egypt, some dating back to 3000 BC or earlier.

This is the "Royal Game of Ur," dated about 2600 BCE.

Jumping to modern times, here in America board games have usually been considered “kids’ things” and often lumped in with toys. With some rare exceptions most games designed in the US have been for children, with only the faintest nod towards the adults that might play the games with their kids.

Old and new versions of the children's game "Candy Land."
For decades, only war games have been designed specifically for adults.

Americans only designed war games for adults, until recently.
Official logo of the Spiel des Jahres.
But in Europe, and especially in Germany, board games have long been considered inter-generational, and have been designed to appeal to both children and adults. There is even a national award -- the Spiel des Jahres, “Game of the Year” -- for the best family game released each year, which gives game designers incentive to continue coming up with new games. Board games are a great way for kids, parents, and grandparents to interact together, face-to-face.

In 1995 Klaus Teuber designed “Settlers of Catan” (now just “Catan”), which was the first German game to catch on outside Germany, and really took off in the US. Catan won a string of awards around the world and the Washington Post referred to it as “the game of our time.”

A lively game of "Settlers of Catan."

There is even a 2013 documentary movie about its popularity, called Going Cardboard, available on Vudu. Editor's note: here is the official trailer:




The popularity of Catan and other “designer” board games from Europe sparked a revival in board game design in the US, and much of it was focused on games with inter-generational appeal.

Board games can be fun for people of all ages.
New and different mechanics, a wider variety of themes, improved quality of parts, better graphics, and easy sales and shipment via the Internet have all contributed to the explosive growth of board games in the past twenty years. In 2015 the Guardian newspaper estimated the growth in the board game industry at 25-40% annually since 2005.

Another thing adding to the popularity of boardgames is the Wil Wheaton podcast TableTop, which is available on YouTube. In this series Wil reviews board and card games by sitting down and actually playing them with friends, fellow-actors, and other YouTube personalities, such as Felicia Day, Seth Green, Grant Imahara, Hannah Hart and many others. TableTop has been running for several years, and each episode usually runs twenty-five to forty-five minutes long, depending on the game they are playing. 

IMAGES: Many thanks to Dicey Goblin’s “The Full History Of Board Games,” for the image of the Royal Game of Ur, to the blog “Life’s a Batch” for the photo of old and new versions of the “Candy Land” child’s game, to the “Wargamer” website for the photo of the elaborate war game setup, to the Spiel des Jahresofficial website for the award’s logo, to Wikimedia Commons and Matěj "Dědek"Baťha for the image of girls playing “Settlers of Catan,” to YouTube, for the Official Trailer for Going Cardboard, and to Carlton BollingCommunity Learning, for the photo of two different board games, being played by people of multiple generations.