Showing posts with label Eurostyle games. Show all posts
Showing posts with label Eurostyle games. Show all posts

December 13, 2017

Board Game Profiles: Agricola and Rukshuk

Not Your Parents' Board Games
By David Means

Agricola
Agricola is a “worker placement” game. As a player you’re a Renaissance-era farmer in a wooden shack with your spouse and little else.

On each turn you get to take only two actions, one for you and one for the spouse, from all the possibilities you’ll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?

Players need to do some of everything on their farm (plowing fields, growing vegetables, raising sheep, pigs, and cattle, building fences, adding on to the house, upgrading the home, building stables, etc.) as opposed to specializing in one or two things, because the final scoring rewards diversity.

The game supports many levels of complexity, mainly through the use (or non-use) of two of its main types of cards, Minor Improvements and Occupations. In the beginner’s version (also called the Family Variant), these cards are not used at all. For advanced play, the game includes three levels of both types of cards; Basic (E-deck), Interactive (I-deck), and Complex (K-deck), and the rulebook encourages players to experiment with the various decks and mixtures thereof. Aftermarket decks such as the Z-Deck and the L-Deck also exist.



Rukshuk
Rukshuk is a dexterity game. Players race against the clock to build different Rukshuk rock formations and score as many points as they can.

Each player selects seven game rocks (actually poly-stone shapes) from the pouch. Game rocks are worth different points based on their ‘stack-ability.’ Players score regular and bonus points by using the rocks to build all or part of the Rukshuk formation shown on the game card in sixty seconds or less.

If a player’s Rukshuk formation topples before time expires, he must quickly rebuild it. When time runs out, players tally the points from their formations. Once scores are counted the players select new rocks, turn over the next card and build a new Rukshuk.



ABOUT THE AUTHOR AND SERIES: In January 2016, KaCSFFS member (Director, as of April, 2017) and notable board game collector David Means gave a presentation to the club about his collection. It was so interesting, I asked for permission to reprint it as a series of posts on this blog. He graciously agreed, and supplied me with his script. I have divided it into several posts and added the illustrations, hyperlinks, embedded videos, etc. as seemed appropriate. --Jan S. Gephardt, Communications Officer 

IMAGES: Many thanks to Wikipedia for the photos of the Agricola game box, and also the image of the game being set up. I also want to thank Cision PR Web for the photo of the Rukshuk Game contents, and Saratreetravels, a travel blog, for the photo of Sara and her friend Simone, playing around with Simone's Rukshuk game.

June 18, 2016

Not Your Parents' Board Games-Part Two

In January 2016, KaCSFFS member and notable board game collector David Means gave a presentation to the club about his collection. It was so interesting, I asked for permission to reprint it as a series of posts on this blog. He graciously agreed, and supplied me with his script. I have added the illustrations, hyperlinks, embedded videos, etc. We hope you enjoy! --Jan S. Gephardt 

Not Your Parents' Board Games
Part Two
By David Means 

At this point I should define some of the jargon terms that board gamers use:

Mechanic -- What you do to play the game; i.e. roll dice, collect cards, auction, etc.
Mechanics: deck-building game play.
More mechanics: dice of various types.

Theme -- The subject matter of the game. Board gamers argue over whether a game’s theme is integrated with the mechanic, or whether it is just “pasted on.”

Base Game and Expansion -- Sometimes game companies will produce expansions for successful games. These usually add more variety and additional game play.

If there are expansions for a game you own, but you play the game without them, you are said to be playing the ‘base’ or ‘basic’ game. When board gamers add expansions to their base game, they usually specify which expansions (if there are multiple ones) they play with so that everyone understands what they are talking about.




Variant -- Different versions of the same game; the mechanics are usually the same, but the theme is often different. Examples: the Lord of the Rings version of Risk, the umpteen varieties of Trivial Pursuit, Operation, and Monopoly.
Here's a look at a classic Risk! setup from 1968.


And then there's Lord of the Rings Risk (and many others).

Just a small sample of the Monopoly variants listed on Wikia.

Pimping -- Fan-made enhancements, either major or minor, to improve the looks and playability of the game.
Polymer clay modifications to the Robinson Crusoe game: this hobbyist goes all out!
Fiddly -- This complaint about a game means that there are a lot of components which need to be moved or adjusted frequently during play. However, ‘fiddly’ is in the eye of the beholder -- some players think a pair of dice and a pawn are plenty to handle, while others don’t mind having seventeen different cards and markers to keep track of.
One blogger wrote a post about how fiddly The Alchemists is.

Meeples
Meeple -- A marker used in the game Carcassonne to indicate which player has claimed a city, road, or field. The markers are humanoid and the name might have come from the term “my people” or possibly from “mini-people”. 

Now the term has become more general used, and some gamers alter it to refer to the markers they are talking about; i.e. vegetable-shaped markers become “vegi-eeples” or “vegeeples”, cow-shaped markers are “cow-eeples”, and so forth. Editor’s note: I found a humorous, illustrated “backlash” post, “Cowples are not Meeples,” that you might also enjoy. 

Meeples (as well as a "cowple," a "sheeple," and a "pig-ple?") for the Agricola game.
Another thing you should know is that board games are commonly divided into two groups: European- (sometimes known as German-) and American-style games. This division is almost analogous to Catholic vs. Protestant, or Shiite vs. Sunni.

American-style games typically eliminate players until only the winner is left. European or ‘Euro-style’ games generally keep all the players in the game until some pre-determined ending is reached -- a certain number of turns, a card stack is all gone, some resource marker is used up, etc. -- and then victory points are totaled to determine the winner.

Did you miss Part One? 


IMAGES: Many thanks to Tested for the image illustrating deck-building mechanics, to PhilBoxing Forum for the image of the steel dice, YouTube and “airfats1” for the video of the World of Warcraft setup with expansions, to BoardGame Geek for the photo of the Classic Risk! of 1968, and BoardGame Geek again, for the Lord of the Rings Risk; to Wikia for allowing a screen grab of 15 Monopoly variants or listings; to The Cult of the Game for a photo of some of the author’s seemingly endless polymer clay creations to pimp the Robinson Crusoe game; to The Session Report on The Alchemists, for an example of a “fiddly” game; to Whoseturnisitanyway? For the meeples image (see also the essay “Cowples are not Meeples”); and to Dapper Devil for the photo of the Agricola meeples.