February 07, 2017

Not Your Parents' Board Games: Power Grid and Dixit

Board Game Profiles continue! 
In January 2016, KaCSFFS member and notable board game collector David Means gave a presentation to the club about his collection. It was so interesting, I asked for permission to reprint it as a series of posts on this blog. He graciously agreed, and supplied me with his script. I have added the illustrations, hyperlinks, embedded videos, etc. as seemed appropriate. –Jan S. Gephardt 

Power Grid
If you prefer auctions, you might enjoy Power Grid. Each turn, players bid for different types of power plants to power cities, then they must buy the fuel for their plants. 

Players must be careful in choosing their energy source—coal, oil, trash, nuclear, or wind—because if other players are using the same fuel, scarcity will drive up the price.

At the end of each turn players are paid based on the number of homes each one powers. If a player spends all their cash on fuel, they won’t have enough money in the next turn to buy a more efficient power plant. 

Players must carefully balance their income and expenses, and try to plan a few turns ahead to keep themselves as efficient as possible.


Dixit
Players who enjoy word usage should try Dixit, which has some mechanics similar to Balderdash and Apples to Apples. 

One player is the storyteller for the turn, and looks at the images on the six cards in her hand. From one of these, she gives a cryptic clue (word, phrase, sound, etc.) and says it out loud (without showing the card to the other players). 

The other players select the card in their hand which best matches the clue and give the selected card to the storyteller, without showing it to the others. 
Some Dixit cards.

The storyteller shuffles her card with all the received cards. All pictures are turned face up and every player has to bet upon which picture was the storyteller’s.

If nobody or everybody finds the correct card, the storyteller scores 0, and each of the other players scores 2. 

Otherwise, the storyteller and whoever found the correct answer score 3. 

Players score 1 point for every vote for their own card. The game ends when the deck is empty or if a player scores 30 points. In either case, the player with the most points wins the game.


The first two posts in this series covered more general topics that cover many types of games. They were published on June 4, 2016, and June 18, 2016, and were well-received. The third, published on December 29, 2016, initiated a series of Game Profiles with a more in-depth view of Catan/The Settlers of Catan. The fourth, on Carcassone and Ticket to Ride, went live January 23, 2017. We hope you will continue to enjoy this series!

IMAGES: 
Many thanks to Board Game Geek for the Power Grid box cover design, and to Dad's Gaming Addiction for the photo of the board and playing pieces. 
Many thanks to Board Game Rules for the photo of the Dixit box, to Pinterest for the illustration of some of the Dixit cards, and to the review post on Shut Up & Sit Down for the photo of the game board and playing pieces.

February 01, 2017

Will Jack Rimes find answers that can keep humanity alive?

Introducing our latest 
Reviewers’ Reading Circle Selection:
Momentary Stasis
By P. R. Adams

Free for download as REVIEW COPIES, in multiple formats, to dues-paid KaCSFFS members NOW. We will have a live online interview with the author during the March 18, 2017 KaCSFFS meeting at The Writers Place in Kansas City, MO. 

Every reader should know that reviews are extremely important to authors in today's market. We encourage anyone who reads this or any other book they enjoy, to write an honest review!

About the book:
World peace can be deadly.

Humans discover alien technology and start colonizing worlds outside the solar system. Genetic modification produces miracles. Science advances the human condition. And, for the first time in history, the nations of the world have achieved real peace with each other.

But only the elite truly benefit from all the advancements. Most people are still trapped on an Earth ruined by chemical pollution, nuclear accidents, and chaotic weather changes. Rebellious "genies"--genetically engineered servants--cause more harm than good. And global corporations have stripped the idea of nations and freedom of any real meaning.

Sergeant Jack Rimes is no stranger to intrigue. The U.S. Army Special Forces operator lives in a time where every nation on Earth is at peace… but there are plenty of secrets to go around. As corporate greed threatens humanity, genetically engineered humans are making international mayhem of their own.

After his unplanned reassignment to the Intelligence Bureau, Jack is tasked with tracking down a rogue agent implicated in a political assassination. He and his new partner, an old flame, search the globe for answers, but he powers-that-be may not be very interested in keeping humanity alive…

Momentary Stasis is the first book in a provocative series of grimdark military sci-fi novels full of intrigue, horror, and action that unflinchingly explores the impact of technology and unbridled greed on humanity. If you like gritty, flawed protagonists, tech-heavy thrillers, and incredible new worlds, then you’ll love the first installment from P. R. Adams’ new series.


About the Author:
P. R. Adams was born and raised in Tampa, Florida. He joined the Air Force, and his career took him from coast to coast before depositing him in the St. Louis, Missouri area for several years. After a tour in Korea and a short return to the St. Louis area, he retired to the greater Denver, Colorado metropolitan area.

He writes speculative fiction, mostly science fiction and fantasy. His favorite writers over the years have been Robert E. Howard, Philip K. Dick, Roger Zelazny, and Michael Crichton.

IMAGE: Many thanks to P. R. Adams for the cover image.